

However, very demanding games such as Assassin's Creed Unity will require lower resolutions and/or details. Similar to Fermi and Kepler, the GM107/GM108 support DirectX 12 with feature level 11_0 only.ĭue to its just 5 percent higher core clock, the GeForce 940M is only marginally faster than the previous GeForce 840M and similar to the older GeForce GT 750M (DDR3 version). Many games of 2014/2015 can be played fluently in WXGA resolution (1366 x 768) and medium detail settings. The larger size can process some of the memory traffic to allow for a relatively narrow memory interface without significantly reducing performance. Smaller Streaming Multiprocessors (SMM) with only 128 ALUs (Kepler: 192) and an optimized scheduler should lead to better utilization of the shaders. Nvidia promises that a Maxwell SMM with 128 ALUs can offer 90 percent of the performance of a Kepler SMX with 192 ALUs. GM108 features 3 SMMs and thus 384 shader cores, 24 TMUs and 8 ROPs (64-bit interface).Īnother optimization is the massively enlarged L2 cache. The 940M offers 384 shader units as well as 2 GB of DDR3 memory (64 bit, 2000 MHz effective).Ĭompared to the previous and technically very similar GeForce 840M, the GeForce 940M is clocked just slightly higher.Ĭompared to Kepler, Maxwell has been optimized in several details to increase power efficiency. The NVIDIA GeForce 940M is a mid-range DirectX 11-compatible graphics card for laptops unveiled in March 2015. It is based on Nvidia's Maxwell architecture (GM108 chip) and manufactured in 28 nm. NVIDIA GeForce 940M ► remove from comparison
